If you don't think you can pull it off, go Mage or Paladin. Note: This is easily one of the hardest classes to play in Arena. With Blizzard giving TGT cards a 25% higher chance at appearing in your draft than any other in the collection at the moment, there are a lot of opportunities to grab up these valuable cards to help solidify your board presence. In the past, Rogue's slow starts gave it some issues, but now it has the same amount of firepower and a way of taking complete control from the beginning. If those weren't strong enough by themselves, the common and have had a huge impact on the aggressiveness of the class. Rogue itself got some very good class cards in TGT including and. Not much else changed for them with The Grand Tournament, though is one of the best hero powers to activate. ![]() ![]() Whereas a lot of the Rogue's new found power comes from common TGT cards, Mage has only since and are gated behind the rare quality. Those two were enough to perhaps nudge Paladin over Mage, but due to the super high quality of the Mage commons throughout Hearthstone, we couldn't quite give Pally the edge.įorever valuable thanks to the one damage ping, Mage hasn't really gotten worse as much as it is Rogue simply got better. gives you a chance at a great trade and a rather large tempo swing. stands as a significant threat that keeps looming if you don't take care of it immediately. Two of the three TGT commons for Paladin are fantastic in Arena. All things considered, it certainly could have been a better expansion for Druid, but it also could have been much worse. Value is the tale of which isn't quite as good as the common, but still manages to help Druid get the job done. With less immediate answers in Arena, really shines and can put things out of control. Is an okay common for the Druid, but it's the rares where it really shines. It also doesn't hurt that is a semi-common option at gaining significant health. and have proven to be great at getting a board presence and keeping it while other rares like can help seal the game for good. Though Shaman has its own tier alongside Rogue in Constructed (at the very bottom), it also got some of that early game it has historically been lacking. Overall, Hunter just didn't get a huge boost to its quality of Arena cards. Another common, can be huge if you win the Joust. Secrets have always been one of the Hunter's strengths and though has added to that, it's still not the same tier as or. is the lone exception, especially if you get it from various RNG cards like. Just about everything it got was mediocre or actually terrible. You would think Warlock was ranked higher than this but The Grand Tournament simply wasn't kind to the class. is a fantastic threat but problems with the class itself means it can't knock Warlock down a peg. Either you have a board presence and win or you're behind and lose. Even with a slower Arena meta, there's just not enough grey area with the class. We almost feel like Priest should be ranked higher but the truth is we just can't. ![]() Outside of which you'll maybe see once ever, Warrior only proceeded to get even worse. Only the rares could be considered sometimes playable and those aren't nearly as good as other class rares to begin with. Almost all of its Grand Tournament cards are situational and rely on other cards for them to be worth playing. The general class rankings have shifted just about everywhere, but here's our own take on which ones you should be prioritizing.īlizzard has to hate Warriors in Arena. ![]() While many debate how influential this expansion was for Constructed, there's no debating that's a solid mark has been left on the Arena scene. It's now been just over a month since The Grand Tournament released and it's safe to say that the Arena meta has finally settled down.
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